Categorized | General

When he leaves in September she hopes to be able to replace him with a similar model

Posted on 18 October 2010

When he leaves in September, she hopes to be able to replace him with a similar model.”I would definitely employ another man,” she says “If I can find one, that is…”. The year is 2145, and something nasty is happening at the biggest biotech factory on Mars. There are klaxons going off, and flashing warning lights give a creepy red glow to grey corridors and deserted laboratories. Before your eyes, the guards morph into ghoulish monsters; the Elephant Man looks like George Clooney in comparison. You must save the world from these brutes, and the adrenalin’s pumping You line up a hideous face in the sights of your gun barrel Boom You shoot one monster, spilling his guts on the floor. Blood spatters everywhere, mixed with some sort of radioactive goop You wipe it from your face, but it’s just sweat Oh boy, you think, this is fun. But be warned – if those monsters get you, you could end up on the toilet floor, looking on helplessly while a monster devours your entrails.Welcome to Doom III, the upcoming sequel to one of the most successful, notorious video games in history – and, boast its makers at id Software, “the scariest game ever made”.

This intense breed of game comes at an important time for the video-game sector. Interactive electronic entertainment is the fastest growing segment of the entertainment industry, and the dominant form of entertainment among the young.There are non-violent games that are wildly popular, but a glance at the shelves of any video-game store will show that it is titles such as Doom, The Getaway, and Grand Auto Theft that lead the way, with a mixture of crime and violence. In short, not only is the violence becoming more intense, it is also becoming nearly ubiquitous.And a lot of people are playing. In the two years since the launch of its PlayStation 2 console, Sony has sold more than 30 million units.

Microsoft and Nintendo have sold more than 10 million of their competing Xboxes and Gamecubes, while sales are expected to increase now that all three makers have cut their prices. Untold millions more are playing games on their PCs.For those who identify violent video games as a prime cause of adolescent violence, this is a harrowing vision. But Todd Hollenshead, the chief executive of id Software, is unconcerned. If his company’s expertise at portraying immersive gore could lead to real-life violence, he asks, how is it that there has only been a statistically insignificant number of incidents hinting at such a link, even though millions of people play the games every day?”The fact you cannot avoid is that in the same time frame in which the video-game industry exploded from revenues of $650m in 1985 to $9bn in 2001, the FBI statistics on violent crime have decreased every year,” he says.

“Since 1994, the video-game biz has increased annually by 50 per cent, while juvenile crime is down by 34 per cent.” (That’s not the case for the UK, where violent and juvenile crime have risen in the past five years, against a general background in which crime in total has fallen.)Hollenshead says that video games are probably more likely to decrease than increase violence. Though he is tentative about supporting an idea that has yet to receive empirical backing, several researchers have theorised that channelling the aggressive tendencies of adolescents into the virtual world of video games can lessen their propensity for violence. In addition, Hollenshead speculates that video games could provide a harmless pursuit for millions of young adolescents who, otherwise, would be roaming the streets, looking for trouble. Police officers might cringe, but could video games be a major cause for the drop in juvenile crime, at least in the US?Kurt Squire, a researcher into video games and education at the Massachusetts Institute of Technology’s (MIT) Comparative Media Studies Program, says millions of people of all ages and walks of life find a harmless escape from everyday life in the over-the-top action these games provide.

This post was written by:

admin - who has written 1011 posts on Coyote Alley.


Contact the author

Leave a Reply

You must be logged in to post a comment.

Next Articles